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Professional Work at Axiom, part of Inizio Engage

  • Designed and developed interactive eLearning modules in PowerPoint and Articulate Storyline for LMS, collaborating with cross-functional teams to meet client specifications and learning objectives.

  • Researched and prototyped a self-guided learning experience, including narrative design (Twine) and gamified elements in a functional prototype (PowerPoint), presenting its value to company stakeholders.

  • Created visual and written content aligned to brand messaging and learning outcomes across digital platforms.

  • Produced 3D assets and animations (Maya) of client products, ensuring seamless visual integration across teams.

Axiom, now known as Nazaré, is the healthcare training subsidiary of Inizio Engage which focuses on creating e-learning modules for healthcare professionals and sales reps. A major part of my role on the creative team was gamifying these e-learning modules to make them more immersive and interactive. This page will focus mostly on my capstone project, a self-guided e-learning experience, that I prototyped in PowerPoint and presented to company stakeholders. 

 Role: Interactive Game Design Intern

Capstone Project

The Task:
    - Develop a concept for a simulated office call prototype:
            -Self-guided experience
            -Hypothetical product / sales
            -Modular enough to be repurposed with flexibility to customize if needed
The objective of this self-guided experience is for a sales rep aiming to have their product in a hospital. They would need to know the right people/departments in said hospital to seek out, and then complete a "choices matter"-styled conversation with said representative. The goals were to have them "explore" this hospital, a 2D environment, and seek out the right departments through branching choices via dialogue. I worked with an incredible Principle Instructional Designer,
Diane Kanter, who lead the creation of this hypothetical product and the key hospital stakeholders & decision points the sales rep would have to face in this experience. 

I worked on this Capstone Project for half of my internship, ~3 months, starting off with brainstorming ways to gamify the experience and researching other healthcare e-games and video games(similar to what we were aiming for, such as narrative driven walking simulator games & exploration/navigation games) to see if we could utilize mechanics used in these games that are most similar to the experience we were making, as well as researching other navigation apps as navigating through the hospital was a key component. Afterwards,
Diane Keating helped
come up with a white-
label product that can be
shown to clients and key
decision points the sales
rep would come across,
who they would need to
speak with, etc. I then
created a story outline
for this white label,
writing key messaging
the company would have,
and a mockup story/
dialogue conversations
the sales rep would go
through in this simulation. All of this was done in Twine to create a text-based prototype. 

3D Modeling/Animation Work

This was for a client's intro animation to their healthcare podcast. I was responsible for the above, which was making the opening part of the animation. This was then combined with another coworker's AfterEffects animation that brought the podcast host and their set into the bottom of the faucet and then dissolves away. For the opening animation, I was given a reference picture of what their backdrop is, the faucet model, and the lighting, which I had to replicate as it needed to line up with the rest of the animation in AfterEffects.

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