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Level & Narrative Designer on Starshot
Starshot is a fully hand-tracked VR puzzle game developed in 10 months for the Meta Quest 2 & 3, featuring 8 levels and 4-5 hours of gameplay.
Unity
Maya
Twine
Interactive Game Design Intern at Axiom
Samples of my workload during my 6-month co-op, and my capstone project prototyping a self-guided training experience.
PowerPoint
Adobe CC
Level Designer on Grapple Grub
Peek into my work as a level designer on Grapple Grub, a multiplayer platform racing game as competing food delivery robots!
Game & Narrative Designer on Interactive Story of The Wizard of Oz
Interactive narrative with dialogue choices and mini-puzzles, reflective of my work at TeachMe TV.
Genially
Level & Narrative Designer on Celestial Rewind
My work on a 10-week vertical slice of a physics-based puzzle game in a time rewindable environment.
Game Designer on Tabletop project, Turalia
Turalia is a turn-based RPG digital board game made for Tabletop Simulation, featuring four classes, a variety of class cards, and both PvP & PvE mechanics.
Tabletop