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Celestial Rewind
Roles:
Narrative & Level Designer
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Wrote script for the story and canned dialogue that occurs during gameplay
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Designed puzzles and created levels for a time rewindable environment
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Assisted production documentation for a team of 9, such as the GDD, production blogs, scrums and playtests
Celestial Rewind is a first person puzzle platformer game being developed in Unity. A team of 9, including myself, had ten weeks to create a concept and turn it into a a vertical slice featuring about thirty minutes of gameplay.
Link to production website
The game's vertical slice features three main levels. For this level that I created, the goal was to resemble a maze and offer players different paths which resulted in different outcomes. Since time rewinding is so powerful, this maze uses triggers that create outcomes which can't be time rewindable. For example, if you go through one path, another may get blocked off and rewinding time will not clear the obstacle. The videos below show the first choice players encounter which lead to two different outcomes.


Level Overview


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