
Turalia: Traversal of an Unknown Land
Roles:
Game Designer
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Iterated upon multiple game boards adapting to new features, balance, and playtest feedback
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Designed Training Field Cards, a depleting pool of cards specific to the characters in the game that reflect their playstyles
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Aided in designing the four class options, enemy boss, and the market and other game mechanics.
Turalia: Traversal of an Unknown Land is a turn-based RPG digital board game with PvP and PvE elements. This game was made on Tabletop Simulator by a team of 5 in under ten weeks.
Link to play on Steam Market
Turalia's Rules Document



Process Images
Click here for the production blog to see my process and learn more about my role in the project!


Balanced board so each player's quickest route to the end is 30 spaces. Overall board
size increased to nerf aggressive/end- rushing playstyles. This massive improved
interaction between players.
Added spaces for Training Field Cards.
This beginning training card space heavily slows down your pace but it gives more incentive for players to go for a slow/"control" playstyle
Due to PvE Boss being added, the center doubled in size in order to give players more space for their decisions rather than being on top of each other.

Added border for players to
track their experience points
throughout the game
Blockades force players to move into the center rather than isolating on the outskirts
Battle Card being the first space allows for minimal RNG so high attack characters don't win all early fights

